
This lack of heft behind Those Who Remain’s superficial morality system is but one reason I felt no urge to revisit the game in pursuit of a better conclusion after the depressing downer of an ending I earned. With each area being its own isolated level, the world of Dormont feels disparate and disconnected. Sadly, due to uninspired writing, flat performances, and a lack of context for exactly why Edward is playing judge, jury, and executioner, I never felt invested in these decisions or their outcomes. Each moral dilemma lets you act with either malice or benevolence, contributing toward one of three possible endings. Some sequences have you gathering clues about citizen’s misdeeds before coming to a conclusion while others simply present you with a scenario, leaving you to decide how you wish to approach it. While detrimental to its plot, these encounters with Dormont’s citizens do enable one of Those Who Remains most inventive additions, it’s morality system.

While the plight of these people proves more compelling than Edward’s story, they ultimately serve to distract from the overarching narrative, making it feel directionless and disjointed. Edward’s troubled past quickly gets left behind, however, with the story instead shifting towards the fate of Dormont’s citizens. Swarms of sinister townsfolk stalk him from the shadows while spectral shapes and paranormal phenomena follow him, fueling his growing paranoia. However, Edward’s night soon spirals out of control as the fabric of both Dormont and reality itself begin to unravel around him.

Those Who Remain centres around Edward, a guilt-stricken man who in a bid to cease his alcoholic, adultering ways drives to the sleepy town of Dormont to end his affair and repair his marriage. While Those Who Remain does just enough to distinguish itself from some of this year’s other generic horror titles, each inventive idea it puts forth is offset by some frustrating shortcomings, be that inconsistent visuals, messy storytelling, or tedious level design.

or Resident Evil, there are a dozen well-intentioned yet ultimately ill-fated imitators.
